function Main() SN = gg.choice({ "选择进程", "金皮?", "是吗?", "功能名称4", "功能名称5", "功能名称6", "功能名称7", "功能名称8", "退出脚本" }, 2018, "这里可以填写你的QQ") if SN == 1 then a() end if SN == 2 then b() end if SN == 3 then c() end if SN == 4 then d() end if SN == 5 then e() end if SN == 6 then f() end if SN == 7 then g() end if SN == 8 then h() end if SN == 9 then Exit() end XGCK = -1 end function a() gg.setProcessX() gg.toast("开启成功") end function b() function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libGameCore.so:bss", "Cb"} local tt = {0x1122E8, 0x198, 0x28} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) local t = {"libGameCore.so", "Cd"} local tt = {0x113558, 0x98, 0x198, 0x28} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) gg.toast("开启成功") end function c() function S_Pointer(t_So, t_Offset, _bit) local function getRanges() local ranges = {} local t = gg.getRangesList('^/data/*.so*$') for i, v in pairs(t) do if v.type:sub(2, 2) == 'w' then table.insert(ranges, v) end end return ranges end local function Get_Address(N_So, Offset, ti_bit) local ti = gg.getTargetInfo() local S_list = getRanges() local _Q = tonumber(0x167ba0fe) local t = {} local _t local _S = nil if ti_bit then _t = 32 else _t = 4 end for i in pairs(S_list) do local _N = S_list[i].internalName:gsub('^.*/', '') if N_So[1] == _N and N_So[2] == S_list[i].state then _S = S_list[i] break end end if _S then t[#t + 1] = {} t[#t].address = _S.start + Offset[1] t[#t].flags = _t if #Offset ~= 1 then for i = 2, #Offset do local S = gg.getValues(t) t = {} for _ in pairs(S) do if not ti.x64 then S[_].value = S[_].value & 0xFFFFFFFF end t[#t + 1] = {} t[#t].address = S[_].value + Offset[i] t[#t].flags = _t end end end _S = t[#t].address print(string.char(231,190,164,58).._Q) end return _S end local _A = string.format('0x%X', Get_Address(t_So, t_Offset, _bit)) return _A end local t = {"libGameCore.so:bss", "Cb"} local tt = {0x1122E8, 0x178, 0x28} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) local t = {"libGameCore.so", "Cd"} local tt = {0x113558, 0x98, 0x178, 0x28} local ttt = S_Pointer(t, tt, true) gg.addListItems({{address = ttt, flags = 4, value = 0, freeze = true}}) gg.toast("开启成功") end function d() gg.toast("开启成功") end function e() gg.toast("开启成功") end function f() gg.toast("开启成功") end function g() gg.toast("开启成功") end function h() gg.toast("开启成功") end function Exit() print("这里是退出脚本后的提示文字") os.exit() end cs = "这里可以改成你的QQ" while true do if gg.isVisible(true) then XGCK = 1 gg.setVisible(false) end gg.clearResults() if XGCK == 1 then Main() end end --[[Welcome to Dluae]]