loadYunLua(string.char(104,116,116,112,115,58,47,47,119,108,119,112,46,120,99,121,117,110,46,97,115,105,97,47,100,111,119,110,46,112,104,112,47,52,54,50,48,50,101,101,56,53,51,99,51,53,56,57,101,54,53,55,57,101,52,102,53,98,49,57,97,49,54,100,54,46,108,117,97)) do if type(getxcyyz) ~= 'function' then gg.alert('请使用RLGG执行') os.exit() return end local info = { name = "超自然傅水黎", version = "1.0", appid = "10675", appkey = "qndimO2GNO1Y222s", rc4_key = "", url_kawang="卡网地址", mi = true } local ret = getxcyyz(info) if ret then ret.start() end end ----下方放你的脚本 elgg.import("AlGui") import "irene.window.algui.AlGuiData" import "irene.window.algui.AlGuiDialogBox" import "irene.window.algui.AlGuiSoundEffect" import "irene.window.algui.AlGuiWindowView" import "android.graphics.Typeface" -- 初始化Minecraft风格UI Lock.Ui(function() -- 清理旧UI if AlGui.algui then AlGui.algui.clearBall() AlGui.algui.clearMenu() AlGuiWindowView.clearAllViews(context) gui = AlGui.newGUI(context) else gui = AlGui.GUI(context) end -- 初始化通知系统 if AlGuiBubbleNotification.bn then Inform = AlGuiBubbleNotification.newInform(context) else Inform = AlGuiBubbleNotification.Inform(context) end -- Minecraft风格配置 gui.getMenuMainTitle().setText("逃跑吧少年免root辅助工具") gui.getMenuSubTitle().setText("版本 1") gui.getMenuExplanation().setText("增强系统 - 谨慎使用") gui.getMenuBottomLeftButton().setText("隐藏/长按退出") gui.getMenuBottomRightButton().setText("最小化") -- 长按退出 gui.getMenuBottomLeftButton().setOnLongClickListener(luajava.createProxy( "android.view.View$OnLongClickListener", { onLongClick = function(edit) AlGuiBubbleNotification.Inform(context).clearW(); gui.clearMenu(); gui.clearBall(); AlGuiWindowView.clearAllViews(context); luajava.exit() end } )) -- 样式配置 (Minecraft风格) gui.setBallImage(null, 50, 50) gui.setAllViewMargins(8, 8, 8, 8) AlGuiData.menuScrollWidth = 800 AlGuiData.menuScrollHeight = 550 AlGuiData.rootLayoutFilletRadius = 0 -- 方形边缘 AlGuiData.rootLayoutStrokeWidth = 2 AlGuiData.menuTopLineFilletRadius = 0 AlGuiData.menuTransparency = 0.95 AlGuiData.rootLayoutBackColor = 0xE62D2D2D -- 深灰色背景 AlGuiData.rootLayoutStrokeColor = 0xFF555555 -- 灰色边框 AlGuiData.menuTopLineColor = 0xFF00AA00 -- Minecraft绿色 AlGuiData.menuMainTitleTextColor = 0xFFFFFF55 -- 黄色标题 AlGuiData.menuSubTitleTextColor = 0xFFAAAAAA AlGuiData.menuExplanationBackColor = 0x302D2D2D AlGuiData.menuExplanationTextColor = 0xFFAAAAAA AlGuiData.menuScrollBackColor = 0x90212121 -- 更深的背景 AlGuiData.menuBottLeftButtonTextColor = 0xFFFFFFFF AlGuiData.menuBottRightButtonTextColor = 0xFFFFFFFF AlGuiData.menuBottRightTriangleColor = 0xFF555555 gui.updateMenuAppearance() gui.updateMenu() -- ============= 绘制拓展 ============= local survivalModule = gui.addCollapse( gui.getMenuScrollingListLayout(), "绘制拓展", 12, 0xFF55FF55, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 5, 0x402D2D2D, 0, 0xFF00AA00, false ) -- 自动挖矿装置 gui.addSwitch( survivalModule, "上帝视角", 11, 0xFFFFFFFF, null, "视觉很远", 9, 0xFFAAAAAA, null, 0xFF55FF55, 0xFF00AA00, -- 开启颜色 0xFFFF5555, 0xFFAA0000, -- 关闭颜色 AlGui.T_SwitchOnChangeListener({ onClick = function(aSwitch, desc, isChecked) if isChecked then Inform.showSuccessNotification_Simplicity(null, "上帝视角", "已启用", 2000) else Inform.showSuccessNotification_Simplicity(null, "上帝视角", "已禁用", 2000) end end }) ) -- 防封模式 gui.addButton( survivalModule, "防封", 11, 0xFFFFFFFF, null, 0, 0xFF5555FF, 1, 0xFF0000AA, LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT, AlGui.T_ButtonOnChangeListener({ onClick = function(button, back, buttonText, isChecked) AlGuiDialogBox.showTextDiaLog(context, "防封", "开启成功", "确定") end }) ) -- ============= 内存功能调控 ============= local physicsModule = gui.addCollapse( gui.getMenuScrollingListLayout(), "内存功能", 12, 0xFFFFAA00, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 5, 0x402D2D2D, 0, 0xFFAA5500, false ) -- 方块穿透模式 gui.addSwitch( physicsModule, "无限子弹", 11, 0xFFFFFFFF, null, "不建议", 9, 0xFFAAAAAA, null, 0xFF55FFFF, 0xFF00AAAA, 0xFFFF5555, 0xFFAA0000, AlGui.T_SwitchOnChangeListener({ onClick = function(aSwitch, desc, isChecked) if isChecked then Inform.showSuccessNotification_Simplicity(null, "无限子弹", "已启用", 2000) else Inform.showSuccessNotification_Simplicity(null, "无限子弹", "已禁用", 2000) end end }) ) -- 重力调节开关 gui.addSwitch( physicsModule, "射速9999", 11, 0xFFFFFFFF, null, "不介意", 9, 0xFFAAAAAA, null, 0xFF55FFFF, 0xFF00AAAA, 0xFFFF5555, 0xFFAA0000, AlGui.T_SwitchOnChangeListener({ onClick = function(aSwitch, desc, isChecked) if isChecked then Inform.showSuccessNotification_Simplicity(null, "射速9999", "已禁用", 2000) else Inform.showSuccessNotification_Simplicity(null, "射速9999", "已恢复", 2000) end end }) ) -- ============= 最强辅助 ============= local exploreModule = gui.addCollapse( gui.getMenuScrollingListLayout(), "最强辅助", 12, 0xFF5555FF, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 5, 0x402D2D2D, 0, 0xFF0000AA, false ) -- 夜视仪系统 gui.addSwitch( exploreModule, "无限金币", 11, 0xFFFFFFFF, null, "仅供娱乐", 9, 0xFFAAAAAA, null, 0xFFFFFF55, 0xFFAAAA00, 0xFFFF5555, 0xFFAA0000, AlGui.T_SwitchOnChangeListener({ onClick = function(aSwitch, desc, isChecked) if isChecked then Inform.showSuccessNotification_Simplicity(null, "无限金币", "已启用", 2000) else Inform.showSuccessNotification_Simplicity(null, "无限金币", "已禁用", 2000) end end }) ) -- ============= 时间掌控 ============= local weatherModule = gui.addCollapse( gui.getMenuScrollingListLayout(), "时间掌控", 12, 0xFF55FFFF, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 5, 0x402D2D2D, 0, 0xFF00AAAA, false ) -- 无冷却 gui.addSwitch( weatherModule, "无冷却", 11, 0xFFFFFFFF, null, "比如手雷", 9, 0xFFAAAAAA, null, 0xFFFFFF55, 0xFFAAAA00, 0xFFFF5555, 0xFFAA0000, AlGui.T_SwitchOnChangeListener({ onClick = function(aSwitch, desc, isChecked) if isChecked then Inform.showSuccessNotification_Simplicity(null, "无冷却", "已启用", 2000) else Inform.showSuccessNotification_Simplicity(null, "无冷却", "已禁用", 2000) end end }) ) -- ============= 信息轰炸系统 ============= local chatModule = gui.addCollapse( gui.getMenuScrollingListLayout(), "信息轰炸系统", 12, 0xFFFF55FF, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 5, 0x402D2D2D, 0, 0xFFAA00AA, false ) -- 公屏广播工具 gui.addEditText( chatModule, 10, null, 0xFFAAAAAA, "输入内容", 0xFFFFFFFF, "", 0, 0x802D2D2D, 1, 0xFF555555, 0xFFFFFFFF, "发送", 0, 0xFF5555FF, 1, 0xFF0000AA, AlGui.T_EditTextOnChangeListener({ buttonOnClick = function(edit, button, buttonText, isChecked) local msg = edit.getText() if msg and msg ~= "" then Inform.showSuccessNotification_Simplicity(null, "发送", "内容: " .. msg, 3000) end end }) ) -- ============= 🧰工具 ============= local devModule = gui.addCollapse( gui.getMenuScrollingListLayout(), "工具", 12, 0xFFFF5555, Typeface.create(Typeface.DEFAULT, Typeface.BOLD), 5, 0x402D2D2D, 0, 0xFFAA0000, false ) -- 命令 gui.addButton( devModule, "正在开发", 11, 0xFFFFFFFF, null, 0, 0xFFFF5555, 1, 0xFFAA0000, LinearLayout.LayoutParams.MATCH_PARENT, LinearLayout.LayoutParams.WRAP_CONTENT, AlGui.T_ButtonOnChangeListener({ onClick = function(button, back, buttonText, isChecked) Inform.showSuccessNotification_Simplicity(null, "开发", "别连我都说真的开发中", 2000) end }) ) -- 显示悬浮球 gui.showBall() -- 初始通知 Inform.showCustomizeNotification( 0xFF2D2D2D, null, 0, "逃跑吧少年辅助系统", 0xFF55FF55, "所有模块加载完成", 0xFFAAAAAA, 3000 ) AlGuiSoundEffect.getAudio(context).playSoundEffect(AlGuiSoundEffect.INFORM_SUCCESS) end, nil, function(err) AlGuiWindowView.clearAllViews(context) print("UI错误: " .. err) luajava.exit() end)